Make department radio messages work in default radio (#12834)
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@@ -43,34 +43,37 @@ public sealed partial class ChatSystem
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private (string, RadioChannelPrototype?) GetRadioPrefix(EntityUid source, string message)
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{
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// TODO: Turn common into a true frequency and support multiple aliases.
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var channelMessage = message.StartsWith(':') || message.StartsWith('.');
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var radioMessage = message.StartsWith(';') || channelMessage;
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if (!radioMessage) return (message, null);
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var isRadioMessage = false;
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RadioChannelPrototype? channel = null;
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// First check if this is a message to the base radio frequency
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if (message.StartsWith(';'))
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{
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// First Remove semicolon
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channel = _prototypeManager.Index<RadioChannelPrototype>("Common");
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message = message[1..].TrimStart();
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isRadioMessage = true;
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}
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// Check now if the remaining message is a targeted radio message
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if ((message.StartsWith(':') || message.StartsWith('.')) && message.Length >= 2)
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{
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// Strip remaining message prefix.
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_keyCodes.TryGetValue(message[1], out channel);
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message = message[2..].TrimStart();
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isRadioMessage = true;
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}
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// If not a radio message at all
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if (!isRadioMessage) return (message, null);
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// Special case for empty messages
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if (message.Length <= 1)
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return (string.Empty, null);
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// Look for a prefix indicating a destination radio channel.
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RadioChannelPrototype? chan;
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if (channelMessage && message.Length >= 2)
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{
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_keyCodes.TryGetValue(message[1], out chan);
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if (chan == null)
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if (channel == null)
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{
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_popup.PopupEntity(Loc.GetString("chat-manager-no-such-channel"), source, Filter.Entities(source));
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chan = null;
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}
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// Strip message prefix.
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message = message[2..].TrimStart();
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}
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else
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{
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// Remove semicolon
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message = message[1..].TrimStart();
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chan = _prototypeManager.Index<RadioChannelPrototype>("Common");
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channel = null;
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}
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// Re-capitalize message since we removed the prefix.
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@@ -83,6 +86,6 @@ public sealed partial class ChatSystem
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_popup.PopupEntity(Loc.GetString("chat-manager-no-headset-on-message"), source, Filter.Entities(source));
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}
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return (message, chan);
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return (message, channel);
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}
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}
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@@ -151,11 +151,22 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (string.IsNullOrEmpty(message))
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return;
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// This message may have a radio prefix, and should then be whispered to the resolved radio channel
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if (checkRadioPrefix)
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{
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var (radioMessage, channel) = GetRadioPrefix(source, message);
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if (channel != null)
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{
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SendEntityWhisper(source, radioMessage, hideChat, hideGlobalGhostChat, channel, nameOverride);
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return;
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}
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}
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// Otherwise, send whatever type.
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switch (desiredType)
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{
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case InGameICChatType.Speak:
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SendEntitySpeak(source, message, hideChat, hideGlobalGhostChat, nameOverride, checkRadioPrefix);
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SendEntitySpeak(source, message, hideChat, hideGlobalGhostChat, nameOverride);
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break;
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case InGameICChatType.Whisper:
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SendEntityWhisper(source, message, hideChat, hideGlobalGhostChat, null, nameOverride);
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@@ -255,26 +266,12 @@ public sealed partial class ChatSystem : SharedChatSystem
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#region Private API
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private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, string? nameOverride, bool checkRadioPrefix)
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private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, string? nameOverride)
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{
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if (!_actionBlocker.CanSpeak(source))
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return;
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RadioChannelPrototype? channel = null;
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string message;
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if (checkRadioPrefix)
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(message, channel) = GetRadioPrefix(source, originalMessage);
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else
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message = originalMessage;
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if (channel != null)
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{
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SendEntityWhisper(source, message, hideChat, hideGlobalGhostChat, channel, nameOverride);
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return;
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}
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message = TransformSpeech(source, message);
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var message = TransformSpeech(source, originalMessage);
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if (message.Length == 0)
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return;
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@@ -297,7 +294,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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SendInVoiceRange(ChatChannel.Local, message, wrappedMessage, source, hideChat, hideGlobalGhostChat);
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var ev = new EntitySpokeEvent(source, message, channel, null);
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var ev = new EntitySpokeEvent(source, message, null, null);
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RaiseLocalEvent(source, ev, true);
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// To avoid logging any messages sent by entities that are not players, like vendors, cloning, etc.
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