Nuke PowerChangedMessage (#7231)
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@@ -73,28 +73,13 @@ namespace Content.Server.Arcade.Components
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}
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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#pragma warning disable 618
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base.HandleMessage(message, component);
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#pragma warning restore 618
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnOnPowerStateChanged(powerChanged);
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break;
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}
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}
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private void OnOnPowerStateChanged(PowerChangedMessage e)
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public void OnPowerStateChanged(PowerChangedEvent e)
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{
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if (e.Powered) return;
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UserInterface?.CloseAll();
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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if (!Powered)
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