Nuke PowerChangedMessage (#7231)
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@@ -23,20 +23,6 @@ namespace Content.Server.Arcade.Components
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private IPlayerSession? _player;
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private readonly List<IPlayerSession> _spectators = new();
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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#pragma warning disable 618
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base.HandleMessage(message, component);
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#pragma warning restore 618
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnPowerStateChanged(powerChanged);
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break;
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}
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}
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public void RegisterPlayerSession(IPlayerSession session)
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{
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if (_player == null) _player = session;
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@@ -92,7 +78,7 @@ namespace Content.Server.Arcade.Components
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_game = new BlockGame(this);
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}
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private void OnPowerStateChanged(PowerChangedMessage e)
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public void OnPowerStateChanged(PowerChangedEvent e)
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{
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if (e.Powered) return;
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