Nuke PowerChangedMessage (#7231)

This commit is contained in:
metalgearsloth
2022-03-29 03:58:51 +11:00
committed by GitHub
parent 2d610ebb52
commit 49163f1dec
18 changed files with 134 additions and 140 deletions

View File

@@ -23,20 +23,6 @@ namespace Content.Server.Arcade.Components
private IPlayerSession? _player;
private readonly List<IPlayerSession> _spectators = new();
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
#pragma warning disable 618
base.HandleMessage(message, component);
#pragma warning restore 618
switch (message)
{
case PowerChangedMessage powerChanged:
OnPowerStateChanged(powerChanged);
break;
}
}
public void RegisterPlayerSession(IPlayerSession session)
{
if (_player == null) _player = session;
@@ -92,7 +78,7 @@ namespace Content.Server.Arcade.Components
_game = new BlockGame(this);
}
private void OnPowerStateChanged(PowerChangedMessage e)
public void OnPowerStateChanged(PowerChangedEvent e)
{
if (e.Powered) return;