diff --git a/Content.Server/Zombies/ZombieSystem.Transform.cs b/Content.Server/Zombies/ZombieSystem.Transform.cs index 3014edd1b9..18bbd7e7a8 100644 --- a/Content.Server/Zombies/ZombieSystem.Transform.cs +++ b/Content.Server/Zombies/ZombieSystem.Transform.cs @@ -16,6 +16,7 @@ using Content.Server.Roles; using Content.Server.Speech.Components; using Content.Server.Temperature.Components; using Content.Shared.CombatMode; +using Content.Shared.CombatMode.Pacification; using Content.Shared.Damage; using Content.Shared.Hands.Components; using Content.Shared.Hands.EntitySystems; @@ -106,6 +107,7 @@ namespace Content.Server.Zombies //This is needed for stupid entities that fuck up combat mode component //in an attempt to make an entity not attack. This is the easiest way to do it. var combat = EnsureComp(target); + RemComp(target); _combat.SetCanDisarm(target, false, combat); _combat.SetInCombatMode(target, true, combat);