Explosion resistance is now predicted! (#30654)
* First commit * Added Network and access
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using System.Numerics;
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using Content.Shared.Explosion;
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using Content.Shared.Explosion.Components;
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using Content.Shared.Explosion.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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namespace Content.Server.Explosion.EntitySystems;
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// This part of the system handled send visual / overlay data to clients.
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public sealed partial class ExplosionSystem : EntitySystem
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public sealed partial class ExplosionSystem : SharedExplosionSystem
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{
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public void InitVisuals()
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{
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