Explosion resistance is now predicted! (#30654)
* First commit * Added Network and access
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@@ -2,6 +2,7 @@ using System.Numerics;
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using Content.Shared.Atmos;
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using Content.Shared.Explosion;
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using Content.Shared.Explosion.Components;
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using Content.Shared.Explosion.EntitySystems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -11,7 +12,7 @@ namespace Content.Server.Explosion.EntitySystems;
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// A good portion of it is focused around keeping track of what tile-indices on a grid correspond to tiles that border
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// space. AFAIK no other system currently needs to track these "edge-tiles". If they do, this should probably be a
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// property of the grid itself?
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public sealed partial class ExplosionSystem : EntitySystem
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public sealed partial class ExplosionSystem : SharedExplosionSystem
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{
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/// <summary>
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/// Set of tiles of each grid that are directly adjacent to space, along with the directions that face space.
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