Explosion resistance is now predicted! (#30654)
* First commit * Added Network and access
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@@ -3,12 +3,12 @@ using Content.Server.Destructible;
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using Content.Shared.Atmos;
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using Content.Shared.Damage;
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using Content.Shared.Explosion;
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using Content.Shared.Explosion.EntitySystems;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Explosion.EntitySystems;
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public sealed partial class ExplosionSystem : EntitySystem
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public sealed partial class ExplosionSystem : SharedExplosionSystem
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{
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[Dependency] private readonly DestructibleSystem _destructibleSystem = default!;
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