feat: allow mopping evaporating puddles (#38743)
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@@ -277,17 +277,22 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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if (!_solutionContainerSystem.ResolveSolution(target, puddle.SolutionName, ref puddle.Solution, out var puddleSolution) || puddleSolution.Volume <= 0)
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return false;
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// Check if the puddle has any non-evaporative reagents
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if (_puddleSystem.CanFullyEvaporate(puddleSolution))
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-puddle-evaporate", ("target", target)), user, user);
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return true;
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}
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Solution puddleSplit;
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var isRemoved = false;
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if (absorber.UseAbsorberSolution)
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{
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// No reason to mop something that 1) can evaporate, 2) is an absorber, and 3) is being mopped with
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// something that uses absorbers.
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var puddleAbsorberVolume =
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puddleSolution.GetTotalPrototypeQuantity(_puddleSystem.GetAbsorbentReagents(puddleSolution));
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if (puddleAbsorberVolume == puddleSolution.Volume)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-puddle-already-mopped", ("target", target)),
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user,
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user);
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return true;
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}
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// Check if we have any evaporative reagents on our absorber to transfer
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var absorberSolution = absorberSoln.Comp.Solution;
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var available = absorberSolution.GetTotalPrototypeQuantity(_puddleSystem.GetAbsorbentReagents(absorberSolution));
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@@ -317,6 +322,7 @@ public sealed class AbsorbentSystem : SharedAbsorbentSystem
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}
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else
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{
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// Note: arguably shouldn't this get all solutions?
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puddleSplit = puddleSolution.SplitSolutionWithout(absorber.PickupAmount, _puddleSystem.GetAbsorbentReagents(puddleSolution));
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// Despawn if we're done
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if (puddleSolution.Volume == FixedPoint2.Zero)
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@@ -46,6 +46,7 @@ public sealed partial class PuddleSystem
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if (!_solutionContainerSystem.ResolveSolution(uid, puddle.SolutionName, ref puddle.Solution, out var puddleSolution))
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continue;
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// Yes, this means that 50u water + 50u holy water evaporates twice as fast as 100u water.
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foreach ((string evaporatingReagent, FixedPoint2 evaporatingSpeed) in GetEvaporationSpeeds(puddleSolution))
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{
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var reagentTick = evaporation.EvaporationAmount * EvaporationCooldown.TotalSeconds * evaporatingSpeed;
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@@ -1,7 +1,7 @@
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mopping-system-target-container-empty = { CAPITALIZE(THE($target)) } is empty!
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mopping-system-target-container-empty-water = { CAPITALIZE(THE($target)) } has no water!
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mopping-system-puddle-space = { CAPITALIZE(THE($used)) } is full of water
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mopping-system-puddle-evaporate = { CAPITALIZE(THE($target)) } is evaporating
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mopping-system-puddle-space = { CAPITALIZE(THE($used)) } is full of water.
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mopping-system-puddle-already-mopped = { CAPITALIZE(THE($target)) } is already mopped.
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mopping-system-no-water = { CAPITALIZE(THE($used)) } has no water!
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mopping-system-no-hands = You have no hands!
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