Allow vending machines to be repaired (#28920)
Vending machines can be repaired
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@@ -50,7 +50,7 @@ namespace Content.Server.VendingMachines
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SubscribeLocalEvent<VendingMachineComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<VendingMachineComponent, BreakageEventArgs>(OnBreak);
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SubscribeLocalEvent<VendingMachineComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<VendingMachineComponent, DamageChangedEvent>(OnDamage);
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SubscribeLocalEvent<VendingMachineComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<VendingMachineComponent, PriceCalculationEvent>(OnVendingPrice);
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SubscribeLocalEvent<VendingMachineComponent, EmpPulseEvent>(OnEmpPulse);
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@@ -149,8 +149,15 @@ namespace Content.Server.VendingMachines
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args.Handled = component.EmaggedInventory.Count > 0;
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}
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private void OnDamage(EntityUid uid, VendingMachineComponent component, DamageChangedEvent args)
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private void OnDamageChanged(EntityUid uid, VendingMachineComponent component, DamageChangedEvent args)
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{
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if (!args.DamageIncreased && component.Broken)
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{
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component.Broken = false;
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TryUpdateVisualState(uid, component);
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return;
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}
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if (component.Broken || component.DispenseOnHitCoolingDown ||
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component.DispenseOnHitChance == null || args.DamageDelta == null)
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return;
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