ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
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@@ -96,7 +96,7 @@ namespace Content.Server.Disposal.Unit.Components
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var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
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if (!actionBlocker.CanInteract(player) ||
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if (!actionBlocker.CanInteract(player.Uid) ||
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!actionBlocker.CanUse(player.Uid))
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{
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return false;
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