ActionBlocker CanInteract uses EntityUid exclusively

ActionBlockerSystem fully uses EntityUid now!
This commit is contained in:
Vera Aguilera Puerto
2021-11-09 14:54:00 +01:00
parent b6337ffe7a
commit 48f8dd2284
44 changed files with 66 additions and 75 deletions

View File

@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components
return; // Not powered, so this computer should probably do nothing.
}
// Can we interact?
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(sessionEntity))
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(sessionEntity.Uid))
{
sessionEntity.PopupMessageCursor(Loc.GetString("base-computer-ui-component-cannot-interact"));
return;