ActionBlocker CanInteract uses EntityUid exclusively

ActionBlockerSystem fully uses EntityUid now!
This commit is contained in:
Vera Aguilera Puerto
2021-11-09 14:54:00 +01:00
parent b6337ffe7a
commit 48f8dd2284
44 changed files with 66 additions and 75 deletions

View File

@@ -174,7 +174,7 @@ namespace Content.Server.AME.Components
var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
//Check if player can interact in their current state
if (!actionBlocker.CanInteract(playerEntity) || !actionBlocker.CanUse(playerEntity.Uid))
if (!actionBlocker.CanInteract(playerEntity.Uid) || !actionBlocker.CanUse(playerEntity.Uid))
return false;
//Check if device is powered
if (needsPower && !Powered)