no use in pocket (#17785)
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@@ -161,6 +161,13 @@ public sealed partial class BlockingSystem : EntitySystem
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return false;
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}
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// Don't allow someone to block if they're not holding the shield
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if(!_handsSystem.IsHolding(user, item, out _))
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{
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CantBlockError(user);
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return false;
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}
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//Don't allow someone to block if someone else is on the same tile
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var playerTileRef = xform.Coordinates.GetTileRef();
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if (playerTileRef != null)
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