Converts AdminMenu to partially use XAML (#3231)

This commit is contained in:
Leo
2021-02-17 09:39:31 -03:00
committed by GitHub
parent c435b5150d
commit 48eea211bc
33 changed files with 1029 additions and 927 deletions

View File

@@ -0,0 +1,42 @@
#nullable enable
using Robust.Client.AutoGenerated;
using Robust.Client.Placement;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Client.UserInterface.AdminMenu.Tabs.AdminbusTab
{
[GenerateTypedNameReferences]
public partial class AdminbusTab : MarginContainer
{
protected override void EnteredTree()
{
// For the SpawnEntitiesButton and SpawnTilesButton we need to do the press manually
// TODO: This will probably need some command check at some point
SpawnEntitiesButton.OnPressed += SpawnEntitiesButtonOnOnPressed;
SpawnTilesButton.OnPressed += SpawnTilesButtonOnOnPressed;
}
private static void SpawnEntitiesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
{
var manager = IoCManager.Resolve<IAdminMenuManager>();
var window = new EntitySpawnWindow(IoCManager.Resolve<IPlacementManager>(),
IoCManager.Resolve<IPrototypeManager>(),
IoCManager.Resolve<IResourceCache>());
manager.OpenCommand(window);
}
private static void SpawnTilesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
{
var manager = IoCManager.Resolve<IAdminMenuManager>();
var window = new TileSpawnWindow(IoCManager.Resolve<ITileDefinitionManager>(),
IoCManager.Resolve<IPlacementManager>(),
IoCManager.Resolve<IResourceCache>());
manager.OpenCommand(window);
}
}
}