Converts AdminMenu to partially use XAML (#3231)
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@@ -0,0 +1,58 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Client.UserInterface.AdminMenu.Tabs;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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namespace Content.Client.UserInterface.AdminMenu
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{
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[GenerateTypedNameReferences]
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public partial class AdminMenuWindow : SS14Window
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{
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[Dependency] private readonly IGameHud? _gameHud = default!;
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public event PlayerTab.PlayerListRefresh? OnPlayerListRefresh
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{
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add => PlayerTabControl.OnPlayerListRefresh += value;
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remove => PlayerTabControl.OnPlayerListRefresh -= value;
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}
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protected override Vector2? CustomSize => (500, 250);
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public AdminMenuWindow()
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{
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Title = Loc.GetString("Admin Menu");
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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MasterTabContainer.SetTabTitle(0, Loc.GetString("Admin"));
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MasterTabContainer.SetTabTitle(1, Loc.GetString("Adminbus"));
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MasterTabContainer.SetTabTitle(2, Loc.GetString("Atmos"));
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MasterTabContainer.SetTabTitle(3, Loc.GetString("Round"));
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MasterTabContainer.SetTabTitle(4, Loc.GetString("Server"));
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MasterTabContainer.SetTabTitle(5, Loc.GetString("Players"));
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}
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protected override void EnteredTree()
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{
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base.EnteredTree();
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if (_gameHud != null)
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_gameHud.AdminButtonDown = true;
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}
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protected override void ExitedTree()
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{
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base.ExitedTree();
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if (_gameHud != null)
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_gameHud.AdminButtonDown = false;
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}
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public void RefreshPlayerList(Dictionary<string, string> namesToPlayers)
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{
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PlayerTabControl.RefreshPlayerList(namesToPlayers);
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}
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}
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}
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