Delete FoodComponent, migrate prototypes to EdibleComponent (#41070)
* yml * yml fixes * cs * document regression * comment * organs fix * diona consistency * push --------- Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -6,7 +6,5 @@ namespace Content.Server.Nutrition.Components;
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/// This component prevents NPC mobs like mice from wanting to eat something that is edible but is not exactly food.
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/// Including but not limited to: uranium, death pills, insulation
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/// </summary>
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[RegisterComponent, Access(typeof(FoodSystem))]
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public sealed partial class BadFoodComponent : Component
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{
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}
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[RegisterComponent]
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public sealed partial class BadFoodComponent : Component;
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