Delete FoodComponent, migrate prototypes to EdibleComponent (#41070)

* yml

* yml fixes

* cs

* document regression

* comment

* organs fix

* diona consistency

* push

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
āda
2025-10-24 13:32:14 -05:00
committed by GitHub
parent 9008f776ec
commit 48e2b2d263
30 changed files with 76 additions and 382 deletions

View File

@@ -6,7 +6,5 @@ namespace Content.Server.Nutrition.Components;
/// This component prevents NPC mobs like mice from wanting to eat something that is edible but is not exactly food.
/// Including but not limited to: uranium, death pills, insulation
/// </summary>
[RegisterComponent, Access(typeof(FoodSystem))]
public sealed partial class BadFoodComponent : Component
{
}
[RegisterComponent]
public sealed partial class BadFoodComponent : Component;