Optimise high pressure movements slightly (#6287)

This commit is contained in:
metalgearsloth
2022-01-26 22:17:15 +11:00
committed by GitHub
parent 40c406c40d
commit 48e075b67e
4 changed files with 12 additions and 22 deletions

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@@ -10,6 +10,7 @@ using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
@@ -24,6 +25,7 @@ namespace Content.Server.Atmos.EntitySystems
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly AdminLogSystem _adminLog = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
private const float ExposedUpdateDelay = 1f;
private float _exposedTimer = 0f;