Optimise high pressure movements slightly (#6287)
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@@ -10,6 +10,7 @@ using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.Console;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -24,6 +25,7 @@ namespace Content.Server.Atmos.EntitySystems
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly AdminLogSystem _adminLog = default!;
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[Dependency] private readonly SharedContainerSystem _containers = default!;
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private const float ExposedUpdateDelay = 1f;
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private float _exposedTimer = 0f;
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