Optimise high pressure movements slightly (#6287)
This commit is contained in:
@@ -220,9 +220,13 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
atmosphere.CurrentRunTiles = new Queue<TileAtmosphere>(atmosphere.HighPressureDelta);
|
||||
|
||||
var number = 0;
|
||||
var bodies = EntityManager.GetEntityQuery<PhysicsComponent>();
|
||||
var xforms = EntityManager.GetEntityQuery<TransformComponent>();
|
||||
var pressureQuery = EntityManager.GetEntityQuery<MovedByPressureComponent>();
|
||||
|
||||
while (atmosphere.CurrentRunTiles.TryDequeue(out var tile))
|
||||
{
|
||||
HighPressureMovements(atmosphere, tile);
|
||||
HighPressureMovements(atmosphere, tile, bodies, xforms, pressureQuery);
|
||||
tile.PressureDifference = 0f;
|
||||
tile.PressureSpecificTarget = null;
|
||||
atmosphere.HighPressureDelta.Remove(tile);
|
||||
|
||||
Reference in New Issue
Block a user