Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -21,7 +21,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
public class AfterInteractEventArgs : EventArgs
{
public IEntity User { get; set; }
public GridCoordinates ClickLocation { get; set; }
public EntityCoordinates ClickLocation { get; set; }
public IEntity Target { get; set; }
public bool CanReach { get; set; }
}
@@ -55,7 +55,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// <summary>
/// Location that the user clicked outside of their interaction range.
/// </summary>
public GridCoordinates ClickLocation { get; }
public EntityCoordinates ClickLocation { get; }
/// <summary>
/// Is the click location close enough to reach by the player? This does not check for obstructions, just that the target is within
@@ -63,7 +63,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// </summary>
public bool CanReach { get; }
public AfterInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, GridCoordinates clickLocation, bool canReach)
public AfterInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation, bool canReach)
{
User = user;
Attacked = attacked;