Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -5,7 +5,6 @@ using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -21,7 +20,6 @@ namespace Content.Shared.GameObjects.EntitySystems
public class SharedInteractionSystem : EntitySystem
{
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public const float InteractionRange = 2;
public const float InteractionRangeSquared = InteractionRange * InteractionRange;
@@ -284,7 +282,7 @@ namespace Content.Shared.GameObjects.EntitySystems
/// </returns>
public bool InRangeUnobstructed(
IEntity origin,
GridCoordinates other,
EntityCoordinates other,
float range = InteractionRange,
CollisionGroup collisionMask = CollisionGroup.Impassable,
Ignored predicate = null,
@@ -292,7 +290,7 @@ namespace Content.Shared.GameObjects.EntitySystems
bool popup = false)
{
var originPosition = origin.Transform.MapPosition;
var otherPosition = other.ToMap(_mapManager);
var otherPosition = other.ToMap(EntityManager);
predicate ??= e => e == origin;
var inRange = InRangeUnobstructed(originPosition, otherPosition, range, collisionMask, predicate, ignoreInsideBlocker);
@@ -522,7 +520,7 @@ namespace Content.Shared.GameObjects.EntitySystems
if (target == null)
{
otherPosition = args.ClickLocation.ToMap(_mapManager);
otherPosition = args.ClickLocation.ToMap(EntityManager);
}
else
{