Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -22,7 +22,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// <summary>
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/// Position to start building.
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/// </summary>
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public readonly GridCoordinates Location;
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public readonly EntityCoordinates Location;
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/// <summary>
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/// The construction prototype to start building.
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@@ -36,7 +36,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// </summary>
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public readonly int Ack;
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public TryStartStructureConstructionMessage(GridCoordinates loc, string prototypeName, Angle angle, int ack)
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public TryStartStructureConstructionMessage(EntityCoordinates loc, string prototypeName, Angle angle, int ack)
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{
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Location = loc;
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PrototypeName = prototypeName;
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