Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -133,7 +133,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// <param name="coords"></param>
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/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
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/// <returns>True if an item was dropped, false otherwise.</returns>
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bool Drop(string slot, GridCoordinates coords, bool doMobChecks = true);
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bool Drop(string slot, EntityCoordinates coords, bool doMobChecks = true);
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/// <summary>
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/// Drop the specified entity in our hands to a certain position.
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@@ -155,7 +155,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// <exception cref="ArgumentException">
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/// Thrown if <see cref="entity"/> is not actually held in any hand.
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/// </exception>
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bool Drop(IEntity entity, GridCoordinates coords, bool doMobChecks = true);
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bool Drop(IEntity entity, EntityCoordinates coords, bool doMobChecks = true);
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/// <summary>
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/// Drop the item contained in a slot into another container.
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