Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -17,6 +17,7 @@ using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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@@ -35,6 +36,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private AudioSystem _audioSystem = default!;
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@@ -92,14 +94,18 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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var transform = mover.Owner.Transform;
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// Handle footsteps.
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if (_mapManager.GridExists(mover.LastPosition.GridID))
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if (_mapManager.GridExists(mover.LastPosition.GetGridId(EntityManager)))
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{
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// Can happen when teleporting between grids.
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var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
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if (!transform.Coordinates.TryDistance(_entityManager, mover.LastPosition, out var distance))
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{
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return;
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}
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mover.StepSoundDistance += distance;
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}
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mover.LastPosition = transform.GridPosition;
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mover.LastPosition = transform.Coordinates;
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float distanceNeeded;
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if (mover.Sprinting)
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{
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@@ -127,15 +133,15 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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else
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{
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PlayFootstepSound(transform.GridPosition);
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PlayFootstepSound(transform.Coordinates);
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}
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}
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}
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private void PlayFootstepSound(GridCoordinates coordinates)
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private void PlayFootstepSound(EntityCoordinates coordinates)
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{
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// Step one: figure out sound collection prototype.
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var grid = _mapManager.GetGrid(coordinates.GridID);
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var grid = _mapManager.GetGrid(coordinates.GetGridId(EntityManager));
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var tile = grid.GetTileRef(coordinates);
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// If the coordinates have a catwalk, it's always catwalk.
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