Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -17,6 +17,7 @@ using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
@@ -35,6 +36,7 @@ namespace Content.Server.GameObjects.EntitySystems
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private AudioSystem _audioSystem = default!;
@@ -92,14 +94,18 @@ namespace Content.Server.GameObjects.EntitySystems
{
var transform = mover.Owner.Transform;
// Handle footsteps.
if (_mapManager.GridExists(mover.LastPosition.GridID))
if (_mapManager.GridExists(mover.LastPosition.GetGridId(EntityManager)))
{
// Can happen when teleporting between grids.
var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
if (!transform.Coordinates.TryDistance(_entityManager, mover.LastPosition, out var distance))
{
return;
}
mover.StepSoundDistance += distance;
}
mover.LastPosition = transform.GridPosition;
mover.LastPosition = transform.Coordinates;
float distanceNeeded;
if (mover.Sprinting)
{
@@ -127,15 +133,15 @@ namespace Content.Server.GameObjects.EntitySystems
}
else
{
PlayFootstepSound(transform.GridPosition);
PlayFootstepSound(transform.Coordinates);
}
}
}
private void PlayFootstepSound(GridCoordinates coordinates)
private void PlayFootstepSound(EntityCoordinates coordinates)
{
// Step one: figure out sound collection prototype.
var grid = _mapManager.GetGrid(coordinates.GridID);
var grid = _mapManager.GetGrid(coordinates.GetGridId(EntityManager));
var tile = grid.GetTileRef(coordinates);
// If the coordinates have a catwalk, it's always catwalk.