Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -10,12 +10,14 @@ using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Interfaces;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -28,6 +30,7 @@ namespace Content.Server.GameObjects.EntitySystems
internal sealed class HandsSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
@@ -107,7 +110,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
private bool HandleDrop(ICommonSession session, GridCoordinates coords, EntityUid uid)
private bool HandleDrop(ICommonSession session, EntityCoordinates coords, EntityUid uid)
{
var ent = ((IPlayerSession) session).AttachedEntity;
@@ -120,13 +123,13 @@ namespace Content.Server.GameObjects.EntitySystems
if (handsComp.GetActiveHand == null)
return false;
var entCoords = ent.Transform.GridPosition.Position;
var entCoords = ent.Transform.Coordinates.Position;
var entToDesiredDropCoords = coords.Position - entCoords;
var targetLength = Math.Min(entToDesiredDropCoords.Length, SharedInteractionSystem.InteractionRange - 0.001f); // InteractionRange is reduced due to InRange not dealing with floating point error
var newCoords = new GridCoordinates((entToDesiredDropCoords.Normalized * targetLength) + entCoords, coords.GridID);
var rayLength = Get<SharedInteractionSystem>().UnobstructedDistance(ent.Transform.MapPosition, newCoords.ToMap(_mapManager), ignoredEnt: ent);
var newCoords = coords.WithPosition((entToDesiredDropCoords.Normalized * targetLength) + entCoords).ToMap(_entityManager);
var rayLength = Get<SharedInteractionSystem>().UnobstructedDistance(ent.Transform.MapPosition, newCoords, ignoredEnt: ent);
handsComp.Drop(handsComp.ActiveHand, new GridCoordinates(entCoords + (entToDesiredDropCoords.Normalized * rayLength), coords.GridID));
handsComp.Drop(handsComp.ActiveHand, coords.WithPosition(entCoords + (entToDesiredDropCoords.Normalized * rayLength)));
return true;
}
@@ -139,7 +142,7 @@ namespace Content.Server.GameObjects.EntitySystems
handsComp.ActivateItem();
}
private bool HandleThrowItem(ICommonSession session, GridCoordinates coords, EntityUid uid)
private bool HandleThrowItem(ICommonSession session, EntityCoordinates coords, EntityUid uid)
{
var plyEnt = ((IPlayerSession)session).AttachedEntity;
@@ -165,14 +168,14 @@ namespace Content.Server.GameObjects.EntitySystems
else
{
stackComp.Use(1);
throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.GridPosition);
throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.Coordinates);
// can only throw one item at a time, regardless of what the prototype stack size is.
if (throwEnt.TryGetComponent<StackComponent>(out var newStackComp))
newStackComp.Count = 1;
}
ThrowHelper.ThrowTo(throwEnt, ThrowForce, coords, plyEnt.Transform.GridPosition, false, plyEnt);
ThrowHelper.ThrowTo(throwEnt, ThrowForce, coords, plyEnt.Transform.Coordinates, false, plyEnt);
return true;
}
@@ -228,7 +231,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
private bool HandleMovePulledObject(ICommonSession session, GridCoordinates coords, EntityUid uid)
private bool HandleMovePulledObject(ICommonSession session, EntityCoordinates coords, EntityUid uid)
{
var playerEntity = session.AttachedEntity;
@@ -238,7 +241,7 @@ namespace Content.Server.GameObjects.EntitySystems
return false;
}
hands.MovePulledObject(playerEntity.Transform.GridPosition, coords);
hands.MovePulledObject(playerEntity.Transform.Coordinates, coords);
return false;
}