Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -6,7 +6,6 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Utility;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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@@ -20,7 +19,6 @@ using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -36,7 +34,6 @@ namespace Content.Server.GameObjects.EntitySystems
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internal class ConstructionSystem : SharedConstructionSystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private readonly Dictionary<string, ConstructionPrototype> _craftRecipes = new Dictionary<string, ConstructionPrototype>();
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@@ -240,7 +237,7 @@ namespace Content.Server.GameObjects.EntitySystems
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{ ConstructionStepMaterial.MaterialType.Glass, "GlassSheet1" }
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};
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private bool TryStartStructureConstruction(IEntity placingEnt, GridCoordinates loc, string prototypeName, Angle angle)
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private bool TryStartStructureConstruction(IEntity placingEnt, EntityCoordinates loc, string prototypeName, Angle angle)
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{
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var prototype = _prototypeManager.Index<ConstructionPrototype>(prototypeName);
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@@ -380,7 +377,7 @@ namespace Content.Server.GameObjects.EntitySystems
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var stage = constructPrototype.Stages[constructionComponent.Stage];
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if (await TryProcessStep(constructEntity, stage.Forward, handTool, user, transformComponent.GridPosition))
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if (await TryProcessStep(constructEntity, stage.Forward, handTool, user, transformComponent.Coordinates))
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{
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constructionComponent.Stage++;
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if (constructionComponent.Stage == constructPrototype.Stages.Count - 1)
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@@ -402,7 +399,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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else if (await TryProcessStep(constructEntity, stage.Backward, handTool, user, transformComponent.GridPosition))
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else if (await TryProcessStep(constructEntity, stage.Backward, handTool, user, transformComponent.Coordinates))
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{
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constructionComponent.Stage--;
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stage = constructPrototype.Stages[constructionComponent.Stage];
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@@ -439,7 +436,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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private async Task<bool> TryProcessStep(IEntity constructEntity, ConstructionStep step, IEntity slapped, IEntity user, GridCoordinates gridCoords)
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private async Task<bool> TryProcessStep(IEntity constructEntity, ConstructionStep step, IEntity slapped, IEntity user, EntityCoordinates gridCoords)
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{
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if (step == null)
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{
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