Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -7,16 +7,16 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
{
public SteeringStatus Status { get; set; } = SteeringStatus.Pending;
public MapCoordinates TargetMap => _target.Transform.MapPosition;
public GridCoordinates TargetGrid => _target.Transform.GridPosition;
public EntityCoordinates TargetGrid => _target.Transform.Coordinates;
public IEntity Target => _target;
private IEntity _target;
/// <inheritdoc />
public float ArrivalDistance { get; }
/// <inheritdoc />
public float PathfindingProximity { get; }
/// <summary>
/// How far the target can move before we re-path
/// </summary>
@@ -24,12 +24,12 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
/// <inheritdoc />
public bool RequiresInRangeUnobstructed { get; }
/// <summary>
/// To avoid spamming InRangeUnobstructed we'll apply a cd to it.
/// </summary>
public float TimeUntilInteractionCheck { get; set; }
public EntityTargetSteeringRequest(IEntity target, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false)
{
_target = target;
@@ -38,4 +38,4 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
RequiresInRangeUnobstructed = requiresInRangeUnobstructed;
}
}
}
}