Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
@@ -166,10 +166,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
|
||||
{
|
||||
var soundSystem = EntitySystem.Get<AudioSystem>();
|
||||
soundSystem.PlayAtCoords("/Audio/Items/bikehorn.ogg",
|
||||
Owner.Transform.GridPosition, AudioParams.Default, 5);
|
||||
Owner.Transform.Coordinates, AudioParams.Default, 5);
|
||||
|
||||
soundSystem.PlayAtCoords("/Audio/Weapons/Guns/Gunshots/bang.ogg",
|
||||
Owner.Transform.GridPosition, AudioParams.Default, 5);
|
||||
Owner.Transform.Coordinates, AudioParams.Default, 5);
|
||||
|
||||
if (user.TryGetComponent(out IDamageableComponent health))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user