Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -103,7 +103,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
for (var i = 0; i < _unspawnedCount; i++)
{
var entity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.GridPosition);
var entity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
_ammoSlots[idx] = entity;
_ammoContainer.Insert(entity);
idx++;
@@ -152,7 +152,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
_ammoContainer.Insert(entity);
if (_soundInsert != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
}
Dirty();
@@ -182,7 +182,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
_currentSlot = random;
if (_soundSpin != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundSpin, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundSpin, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
}
Dirty();
}
@@ -198,7 +198,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
/// </summary>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
public override IEntity TakeProjectile(EntityCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
{
var ammo = _ammoSlots[_currentSlot];
IEntity bullet = null;
@@ -236,7 +236,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
if (_soundEject != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundEject, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-1));
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
}
}