Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -103,7 +103,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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for (var i = 0; i < _unspawnedCount; i++)
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{
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var entity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.GridPosition);
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var entity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_ammoSlots[idx] = entity;
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_ammoContainer.Insert(entity);
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idx++;
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@@ -152,7 +152,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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_ammoContainer.Insert(entity);
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if (_soundInsert != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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@@ -182,7 +182,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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_currentSlot = random;
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if (_soundSpin != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundSpin, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-2));
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundSpin, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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}
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@@ -198,7 +198,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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/// </summary>
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/// <returns></returns>
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/// <exception cref="NotImplementedException"></exception>
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public override IEntity TakeProjectile(GridCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
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public override IEntity TakeProjectile(EntityCoordinates spawnAtGrid, MapCoordinates spawnAtMap)
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{
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var ammo = _ammoSlots[_currentSlot];
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IEntity bullet = null;
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@@ -236,7 +236,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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if (_soundEject != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundEject, Owner.Transform.GridPosition, AudioParams.Default.WithVolume(-1));
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
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}
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}
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