Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -65,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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_startTime = _gameTiming.CurTime;
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_deathTime = _startTime + TimeSpan.FromSeconds(1);
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var afterEffect = AfterEffects(user.Transform.GridPosition, angle, distance, 1.0f);
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var afterEffect = AfterEffects(user.Transform.Coordinates, angle, distance, 1.0f);
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if (afterEffect != null)
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{
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effectSystem.CreateParticle(afterEffect);
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@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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effectSystem.CreateParticle(impactEffect);
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}
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var muzzleEffect = MuzzleFlash(user.Transform.GridPosition, angle);
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var muzzleEffect = MuzzleFlash(user.Transform.Coordinates, angle);
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if (muzzleEffect != null)
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{
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effectSystem.CreateParticle(muzzleEffect);
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@@ -91,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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{
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// TODO: No wall component so ?
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var offset = angle.ToVec().Normalized / 2;
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitWall, user.Transform.GridPosition.Translated(offset));
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitWall, user.Transform.Coordinates.Offset(offset));
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}
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Timer.Spawn((int) _deathTime.TotalMilliseconds, () =>
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@@ -103,7 +103,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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});
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}
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private EffectSystemMessage MuzzleFlash(GridCoordinates grid, Angle angle)
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private EffectSystemMessage MuzzleFlash(EntityCoordinates grid, Angle angle)
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{
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if (_muzzleFlash == null)
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{
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@@ -117,7 +117,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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EffectSprite = _muzzleFlash,
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Born = _startTime,
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DeathTime = _deathTime,
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Coordinates = grid.Translated(offset),
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Coordinates = grid.Offset(offset),
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//Rotated from east facing
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Rotation = (float) angle.Theta,
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Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), ColorModifier),
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@@ -128,7 +128,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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return message;
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}
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private EffectSystemMessage AfterEffects(GridCoordinates origin, Angle angle, float distance, float offset = 0.0f)
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private EffectSystemMessage AfterEffects(EntityCoordinates origin, Angle angle, float distance, float offset = 0.0f)
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{
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var midPointOffset = angle.ToVec() * distance / 2;
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var message = new EffectSystemMessage
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@@ -137,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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Born = _startTime,
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DeathTime = _deathTime,
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Size = new Vector2(distance - offset, 1f),
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Coordinates = origin.Translated(midPointOffset),
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Coordinates = origin.Offset(midPointOffset),
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//Rotated from east facing
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Rotation = (float) angle.Theta,
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Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), ColorModifier),
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@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
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EffectSprite = _impactFlash,
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Born = _startTime,
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DeathTime = _deathTime,
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Coordinates = Owner.Transform.GridPosition.Translated(angle.ToVec() * distance),
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Coordinates = Owner.Transform.Coordinates.Offset(angle.ToVec() * distance),
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//Rotated from east facing
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Rotation = (float) angle.FlipPositive(),
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Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), ColorModifier),
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