Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -65,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
_startTime = _gameTiming.CurTime;
_deathTime = _startTime + TimeSpan.FromSeconds(1);
var afterEffect = AfterEffects(user.Transform.GridPosition, angle, distance, 1.0f);
var afterEffect = AfterEffects(user.Transform.Coordinates, angle, distance, 1.0f);
if (afterEffect != null)
{
effectSystem.CreateParticle(afterEffect);
@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
effectSystem.CreateParticle(impactEffect);
}
var muzzleEffect = MuzzleFlash(user.Transform.GridPosition, angle);
var muzzleEffect = MuzzleFlash(user.Transform.Coordinates, angle);
if (muzzleEffect != null)
{
effectSystem.CreateParticle(muzzleEffect);
@@ -91,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
{
// TODO: No wall component so ?
var offset = angle.ToVec().Normalized / 2;
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitWall, user.Transform.GridPosition.Translated(offset));
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundHitWall, user.Transform.Coordinates.Offset(offset));
}
Timer.Spawn((int) _deathTime.TotalMilliseconds, () =>
@@ -103,7 +103,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
});
}
private EffectSystemMessage MuzzleFlash(GridCoordinates grid, Angle angle)
private EffectSystemMessage MuzzleFlash(EntityCoordinates grid, Angle angle)
{
if (_muzzleFlash == null)
{
@@ -117,7 +117,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
EffectSprite = _muzzleFlash,
Born = _startTime,
DeathTime = _deathTime,
Coordinates = grid.Translated(offset),
Coordinates = grid.Offset(offset),
//Rotated from east facing
Rotation = (float) angle.Theta,
Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), ColorModifier),
@@ -128,7 +128,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
return message;
}
private EffectSystemMessage AfterEffects(GridCoordinates origin, Angle angle, float distance, float offset = 0.0f)
private EffectSystemMessage AfterEffects(EntityCoordinates origin, Angle angle, float distance, float offset = 0.0f)
{
var midPointOffset = angle.ToVec() * distance / 2;
var message = new EffectSystemMessage
@@ -137,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
Born = _startTime,
DeathTime = _deathTime,
Size = new Vector2(distance - offset, 1f),
Coordinates = origin.Translated(midPointOffset),
Coordinates = origin.Offset(midPointOffset),
//Rotated from east facing
Rotation = (float) angle.Theta,
Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), ColorModifier),
@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
EffectSprite = _impactFlash,
Born = _startTime,
DeathTime = _deathTime,
Coordinates = Owner.Transform.GridPosition.Translated(angle.ToVec() * distance),
Coordinates = Owner.Transform.Coordinates.Offset(angle.ToVec() * distance),
//Rotated from east facing
Rotation = (float) angle.FlipPositive(),
Color = Vector4.Multiply(new Vector4(255, 255, 255, 750), ColorModifier),