Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -183,15 +183,15 @@ namespace Content.Server.GameObjects.Components.Movement
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return;
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}
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var position = _connectingTeleporter.Transform.GridPosition;
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var position = _connectingTeleporter.Transform.Coordinates;
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var soundPlayer = EntitySystem.Get<AudioSystem>();
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// Departure
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// Do we need to rate-limit sounds to stop ear BLAST?
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soundPlayer.PlayAtCoords(_departureSound, entity.Transform.GridPosition);
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soundPlayer.PlayAtCoords(_departureSound, entity.Transform.Coordinates);
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entity.Transform.AttachToGridOrMap();
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entity.Transform.GridPosition = position;
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soundPlayer.PlayAtCoords(_arrivalSound, entity.Transform.GridPosition);
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entity.Transform.Coordinates = position;
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soundPlayer.PlayAtCoords(_arrivalSound, entity.Transform.Coordinates);
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TryChangeState(PortalState.RecentlyTeleported);
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// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
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ImmuneEntities.Add(entity);
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