Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -1,8 +1,6 @@
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Throw;
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using Content.Server.Utility;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.EntitySystems;
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@@ -14,8 +12,6 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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@@ -26,8 +22,6 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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[ComponentReference(typeof(IItemComponent))]
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public class ItemComponent : StorableComponent, IInteractHand, IExAct, IEquipped, IUnequipped, IItemComponent
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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@@ -142,8 +136,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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public void OnExplosion(ExplosionEventArgs eventArgs)
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{
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var sourceLocation = eventArgs.Source;
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var targetLocation = eventArgs.Target.Transform.GridPosition;
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var dirVec = (targetLocation.ToMapPos(_mapManager) - sourceLocation.ToMapPos(_mapManager)).Normalized;
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var targetLocation = eventArgs.Target.Transform.Coordinates;
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var dirVec = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
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var throwForce = 1.0f;
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