Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -201,7 +201,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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PlaySoundCollection("WelderOn", -5);
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_welderSystem.Subscribe(this);
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Owner.Transform.GridPosition
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Owner.Transform.Coordinates
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.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
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return true;
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@@ -243,7 +243,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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Owner.Transform.GridPosition
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Owner.Transform.Coordinates
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.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
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if (Fuel == 0)
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