Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -49,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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var mapManager = IoCManager.Resolve<IMapManager>();
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var playerGrid = player.AttachedEntity.Transform.GridID;
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var mapGrid = mapManager.GetGrid(playerGrid);
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var playerPosition = player.AttachedEntity.Transform.GridPosition;
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var playerPosition = player.AttachedEntity.Transform.Coordinates;
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var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
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for (var i = -radius; i <= radius; i++)
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