Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.Damage
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{
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if (!string.IsNullOrWhiteSpace(SpawnOnDestroy) && eventArgs.IsSpawnWreck)
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{
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Owner.EntityManager.SpawnEntity(SpawnOnDestroy, Owner.Transform.GridPosition);
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Owner.EntityManager.SpawnEntity(SpawnOnDestroy, Owner.Transform.Coordinates);
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}
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}
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@@ -53,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Damage
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{
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if (!Owner.Deleted)
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{
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var pos = Owner.Transform.GridPosition;
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var pos = Owner.Transform.Coordinates;
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ActSystem.HandleDestruction(Owner,
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true); //This will call IDestroyAct.OnDestroy on this component (and all other components on this entity)
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if (DestroySound != string.Empty)
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