Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -279,7 +279,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(30));
for (int i = 0; i < bottleAmount; i++)
{
var bottle = Owner.EntityManager.SpawnEntity("bottle", Owner.Transform.GridPosition);
var bottle = Owner.EntityManager.SpawnEntity("bottle", Owner.Transform.Coordinates);
var bufferSolution = BufferSolution.Solution.SplitSolution(actualVolume);
@@ -298,7 +298,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
//Put it on the floor
bottle.Transform.GridPosition = user.Transform.GridPosition;
bottle.Transform.Coordinates = user.Transform.Coordinates;
//Give it an offset
bottle.RandomOffset(0.2f);
}
@@ -313,7 +313,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(50));
for (int i = 0; i < pillAmount; i++)
{
var pill = Owner.EntityManager.SpawnEntity("pill", Owner.Transform.GridPosition);
var pill = Owner.EntityManager.SpawnEntity("pill", Owner.Transform.Coordinates);
var bufferSolution = BufferSolution.Solution.SplitSolution(actualVolume);
@@ -333,7 +333,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
//Put it on the floor
pill.Transform.GridPosition = user.Transform.GridPosition;
pill.Transform.Coordinates = user.Transform.Coordinates;
//Give it an offset
pill.RandomOffset(0.2f);
}