Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -13,6 +13,7 @@ using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -25,12 +26,13 @@ namespace Content.Server.GameObjects.Components.Atmos
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public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped, IUse
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private GasAnalyzerDanger _pressureDanger;
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private float _timeSinceSync;
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private const float TimeBetweenSyncs = 2f;
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private bool _checkPlayer = false; // Check at the player pos or at some other tile?
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private GridCoordinates? _position; // The tile that we scanned
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private EntityCoordinates? _position; // The tile that we scanned
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GasAnalyzerUiKey.Key);
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@@ -69,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// </summary>
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/// <param name="session">The session to open the ui for</param>
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/// <param name="pos">The position to analyze the gas</param>
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public void OpenInterface(IPlayerSession session, GridCoordinates pos)
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public void OpenInterface(IPlayerSession session, EntityCoordinates pos)
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{
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_checkPlayer = false;
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_position = pos;
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@@ -100,7 +102,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
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var pressure = 0f;
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var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID);
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var tile = gam?.GetTile(Owner.Transform.GridPosition).Air;
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var tile = gam?.GetTile(Owner.Transform.Coordinates).Air;
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if (tile != null)
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{
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pressure = tile.Pressure;
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@@ -148,18 +150,18 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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}
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var pos = Owner.Transform.GridPosition;
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var pos = Owner.Transform.Coordinates;
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if (!_checkPlayer && _position.HasValue)
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{
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// Check if position is out of range => don't update
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if (!_position.Value.InRange(_mapManager, pos, SharedInteractionSystem.InteractionRange))
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if (!_position.Value.InRange(_entityManager, pos, SharedInteractionSystem.InteractionRange))
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return;
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pos = _position.Value;
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}
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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var gam = atmosSystem.GetGridAtmosphere(pos.GridID);
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var gam = atmosSystem.GetGridAtmosphere(pos.GetGridId(_entityManager));
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var tile = gam?.GetTile(pos).Air;
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if (tile == null)
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{
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