Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos
{
@@ -18,6 +19,8 @@ namespace Content.Server.GameObjects.Components.Atmos
[RegisterComponent]
public class BarotraumaComponent : Component
{
[Robust.Shared.IoC.Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "Barotrauma";
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -26,8 +29,8 @@ namespace Content.Server.GameObjects.Components.Atmos
if (!Owner.TryGetComponent(out IDamageableComponent damageable)) return;
Owner.TryGetComponent(out ServerStatusEffectsComponent status);
var coordinates = Owner.Transform.GridPosition;
var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GridID);
var coordinates = Owner.Transform.Coordinates;
var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GetGridId(_entityManager));
var tile = gridAtmos?.GetTile(coordinates);
var pressure = 1f;