Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -26,7 +26,7 @@ namespace Content.Server.Atmos
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private const float ThrowForce = 100f;
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public void ExperiencePressureDifference(int cycle, float pressureDifference, AtmosDirection direction,
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float pressureResistanceProbDelta, GridCoordinates throwTarget)
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float pressureResistanceProbDelta, EntityCoordinates throwTarget)
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{
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if (ControlledComponent == null)
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return;
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@@ -52,10 +52,10 @@ namespace Content.Server.Atmos
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if (maxForce > ThrowForce)
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{
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if (throwTarget != GridCoordinates.InvalidGrid)
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if (throwTarget != EntityCoordinates.Invalid)
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{
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var moveForce = maxForce * MathHelper.Clamp(moveProb, 0, 100) / 150f;
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var pos = ((throwTarget.Position - transform.GridPosition.Position).Normalized + direction.ToDirection().ToVec()).Normalized;
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var pos = ((throwTarget.Position - transform.Coordinates.Position).Normalized + direction.ToDirection().ToVec()).Normalized;
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LinearVelocity = pos * moveForce;
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}
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@@ -74,7 +74,7 @@ namespace Content.Server.Atmos
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{
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base.UpdateAfterProcessing();
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if (ControlledComponent != null && !_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.GridPosition))
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if (ControlledComponent != null && !_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.Coordinates))
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{
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LinearVelocity *= 0.85f;
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if (MathF.Abs(LinearVelocity.Length) < 1f)
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