Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -26,7 +26,7 @@ namespace Content.Server.Atmos
private const float ThrowForce = 100f;
public void ExperiencePressureDifference(int cycle, float pressureDifference, AtmosDirection direction,
float pressureResistanceProbDelta, GridCoordinates throwTarget)
float pressureResistanceProbDelta, EntityCoordinates throwTarget)
{
if (ControlledComponent == null)
return;
@@ -52,10 +52,10 @@ namespace Content.Server.Atmos
if (maxForce > ThrowForce)
{
if (throwTarget != GridCoordinates.InvalidGrid)
if (throwTarget != EntityCoordinates.Invalid)
{
var moveForce = maxForce * MathHelper.Clamp(moveProb, 0, 100) / 150f;
var pos = ((throwTarget.Position - transform.GridPosition.Position).Normalized + direction.ToDirection().ToVec()).Normalized;
var pos = ((throwTarget.Position - transform.Coordinates.Position).Normalized + direction.ToDirection().ToVec()).Normalized;
LinearVelocity = pos * moveForce;
}
@@ -74,7 +74,7 @@ namespace Content.Server.Atmos
{
base.UpdateAfterProcessing();
if (ControlledComponent != null && !_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.GridPosition))
if (ControlledComponent != null && !_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.Coordinates))
{
LinearVelocity *= 0.85f;
if (MathF.Abs(LinearVelocity.Length) < 1f)