Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -66,7 +66,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
var meleeWeapon = hands.GetActiveHand.Owner;
meleeWeapon.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent);
if ((_target.Transform.GridPosition.Position - _owner.Transform.GridPosition.Position).Length >
if ((_target.Transform.Coordinates.Position - _owner.Transform.Coordinates.Position).Length >
meleeWeaponComponent.Range)
{
return Outcome.Failed;
@@ -74,7 +74,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
interactionSystem.UseItemInHand(_owner, _target.Transform.GridPosition, _target.Uid);
interactionSystem.UseItemInHand(_owner, _target.Transform.Coordinates, _target.Uid);
_elapsedTime += frameTime;
return Outcome.Continuing;
}