Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Server.AI;
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using Robust.Shared.GameObjects;
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@@ -50,7 +51,7 @@ namespace Content.IntegrationTests.Tests.AI
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if (!comps.ContainsKey("AiController")) continue;
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var aiEntity = entityManager.SpawnEntity(entity.ID, new GridCoordinates(new Vector2(0, 0), grid.Index));
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var aiEntity = entityManager.SpawnEntity(entity.ID, grid.ToCoordinates());
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var aiController = aiEntity.GetComponent<AiControllerComponent>();
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Assert.That(processorNames.Contains(aiController.LogicName), $"Could not find valid processor named {aiController.LogicName} on entity {entity.ID}");
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}
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@@ -58,6 +59,5 @@ namespace Content.IntegrationTests.Tests.AI
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await server.WaitIdleAsync();
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}
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}
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}
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