Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -3,7 +3,6 @@ using System.Collections.Immutable;
using System.Linq;
using Content.Client.GameObjects.Components;
using Content.Client.Utility;
using Content.Shared.Utility;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.Graphics.ClientEye;
@@ -111,9 +110,9 @@ namespace Content.Client.State
return entitiesUnderPosition.Count > 0 ? entitiesUnderPosition[0] : null;
}
public IList<IEntity> GetEntitiesUnderPosition(GridCoordinates coordinates)
public IList<IEntity> GetEntitiesUnderPosition(EntityCoordinates coordinates)
{
return GetEntitiesUnderPosition(coordinates.ToMap(MapManager));
return GetEntitiesUnderPosition(coordinates.ToMap(EntityManager));
}
public IList<IEntity> GetEntitiesUnderPosition(MapCoordinates coordinates)
@@ -152,7 +151,7 @@ namespace Content.Client.State
/// <param name="stateManager">state manager to use to get the current game screen</param>
/// <param name="coordinates">coordinates to check</param>
/// <returns>the entities under the position, empty list if none found</returns>
public static IList<IEntity> GetEntitiesUnderPosition(IStateManager stateManager, GridCoordinates coordinates)
public static IList<IEntity> GetEntitiesUnderPosition(IStateManager stateManager, EntityCoordinates coordinates)
{
if (stateManager.CurrentState is GameScreenBase gameScreenBase)
{
@@ -184,7 +183,7 @@ namespace Content.Client.State
var transx = x.clicked.Transform;
var transy = y.clicked.Transform;
val = transx.GridPosition.Y.CompareTo(transy.GridPosition.Y);
val = transx.Coordinates.Y.CompareTo(transy.Coordinates.Y);
if (val != 0)
{
return val;