Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -3,7 +3,6 @@ using System.Collections.Immutable;
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using System.Linq;
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using Content.Client.GameObjects.Components;
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using Content.Client.Utility;
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using Content.Shared.Utility;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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@@ -111,9 +110,9 @@ namespace Content.Client.State
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return entitiesUnderPosition.Count > 0 ? entitiesUnderPosition[0] : null;
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}
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public IList<IEntity> GetEntitiesUnderPosition(GridCoordinates coordinates)
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public IList<IEntity> GetEntitiesUnderPosition(EntityCoordinates coordinates)
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{
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return GetEntitiesUnderPosition(coordinates.ToMap(MapManager));
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return GetEntitiesUnderPosition(coordinates.ToMap(EntityManager));
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}
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public IList<IEntity> GetEntitiesUnderPosition(MapCoordinates coordinates)
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@@ -152,7 +151,7 @@ namespace Content.Client.State
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/// <param name="stateManager">state manager to use to get the current game screen</param>
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/// <param name="coordinates">coordinates to check</param>
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/// <returns>the entities under the position, empty list if none found</returns>
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public static IList<IEntity> GetEntitiesUnderPosition(IStateManager stateManager, GridCoordinates coordinates)
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public static IList<IEntity> GetEntitiesUnderPosition(IStateManager stateManager, EntityCoordinates coordinates)
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{
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if (stateManager.CurrentState is GameScreenBase gameScreenBase)
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{
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@@ -184,7 +183,7 @@ namespace Content.Client.State
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var transx = x.clicked.Transform;
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var transy = y.clicked.Transform;
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val = transx.GridPosition.Y.CompareTo(transy.GridPosition.Y);
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val = transx.Coordinates.Y.CompareTo(transy.Coordinates.Y);
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if (val != 0)
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{
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return val;
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