Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -98,7 +98,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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return;
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}
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var userGrid = _player.Transform.GridPosition;
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var userGrid = _player.Transform.Coordinates;
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// Check cancellations / finishes
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foreach (var (id, doAfter) in doAfters)
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@@ -133,7 +133,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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{
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var targetEntity = _entityManager.GetEntity(doAfter.TargetUid);
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if (targetEntity.Transform.GridPosition != doAfter.TargetGrid)
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if (targetEntity.Transform.Coordinates != doAfter.TargetGrid)
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{
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doAfterComponent.Cancel(id, currentTime);
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continue;
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