Replace every usage of GridCoordinates with EntityCoordinates (#2021)

* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
This commit is contained in:
DrSmugleaf
2020-09-06 16:11:53 +02:00
committed by GitHub
parent 72d2318ea7
commit 48b61f6bcc
196 changed files with 780 additions and 676 deletions

View File

@@ -150,7 +150,7 @@ namespace Content.Client.GameObjects.EntitySystems
/// <summary>
/// Creates a construction ghost at the given location.
/// </summary>
public void SpawnGhost(ConstructionPrototype prototype, GridCoordinates loc, Direction dir)
public void SpawnGhost(ConstructionPrototype prototype, EntityCoordinates loc, Direction dir)
{
if (GhostPresent(loc))
{
@@ -174,11 +174,11 @@ namespace Content.Client.GameObjects.EntitySystems
/// <summary>
/// Checks if any construction ghosts are present at the given position
/// </summary>
private bool GhostPresent(GridCoordinates loc)
private bool GhostPresent(EntityCoordinates loc)
{
foreach (KeyValuePair<int, ConstructionGhostComponent> ghost in _ghosts)
foreach (var ghost in _ghosts)
{
if (ghost.Value.Owner.Transform.GridPosition.Equals(loc))
if (ghost.Value.Owner.Transform.Coordinates.Equals(loc))
{
return true;
}
@@ -191,7 +191,7 @@ namespace Content.Client.GameObjects.EntitySystems
{
var ghost = _ghosts[ghostId];
var transform = ghost.Owner.Transform;
var msg = new TryStartStructureConstructionMessage(transform.GridPosition, ghost.Prototype.ID, transform.LocalRotation, ghostId);
var msg = new TryStartStructureConstructionMessage(transform.Coordinates, ghost.Prototype.ID, transform.LocalRotation, ghostId);
RaiseNetworkEvent(msg);
}