Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox * Transition direct type usages * More updates * Fix invalid use of to map * Update RobustToolbox * Fix dropping items * Rename name usages of "GridCoordinates" to "EntityCoordinates" * Revert "Update RobustToolbox" This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346. * Revert "Update RobustToolbox" This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09. # Conflicts: # RobustToolbox * Fix cursed IMapGrid method usage. * GridTileLookupTest now uses EntityCoordinates Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
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@@ -52,7 +52,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
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continue;
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}
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var (x, y) = _eyeManager.WorldToScreen(entity.Transform.GridPosition).Position;
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var (x, y) = _eyeManager.CoordinatesToScreen(entity.Transform.Coordinates).Position;
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var offsetPosition = new Vector2(x - panel.Width / 2, y - panel.Height - 50f);
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panel.Visible = true;
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