Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives * remove unrelated access restriction * review
This commit is contained in:
@@ -1,12 +1,8 @@
|
||||
using Content.Server.Objectives.Systems;
|
||||
|
||||
namespace Content.Server.Objectives.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the target for <see cref="TargetObjectiveComponent"/> to a random head.
|
||||
/// If there are no heads it will fallback to any person.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(KillPersonConditionSystem))]
|
||||
public sealed partial class PickRandomHeadComponent : Component
|
||||
{
|
||||
}
|
||||
[RegisterComponent]
|
||||
public sealed partial class PickRandomHeadComponent : Component;
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
using Content.Server.Objectives.Systems;
|
||||
|
||||
namespace Content.Server.Objectives.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the target for <see cref="TargetObjectiveComponent"/> to a random person.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(KillPersonConditionSystem))]
|
||||
public sealed partial class PickRandomPersonComponent : Component
|
||||
{
|
||||
}
|
||||
[RegisterComponent]
|
||||
public sealed partial class PickRandomPersonComponent : Component;
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace Content.Server.Objectives.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Sets this objective's target to the one given in <see cref="TargetOverrideComponent"/>, if the entity has it.
|
||||
/// This component needs to be added to objective entity itself.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class PickSpecificPersonComponent : Component;
|
||||
@@ -1,11 +1,7 @@
|
||||
using Content.Server.Objectives.Systems;
|
||||
|
||||
namespace Content.Server.Objectives.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the target for <see cref="KeepAliveConditionComponent"/> to a random traitor.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(KeepAliveConditionSystem))]
|
||||
public sealed partial class RandomTraitorAliveComponent : Component
|
||||
{
|
||||
}
|
||||
[RegisterComponent]
|
||||
public sealed partial class RandomTraitorAliveComponent : Component;
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
using Content.Server.Objectives.Systems;
|
||||
|
||||
namespace Content.Server.Objectives.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the target for <see cref="HelpProgressConditionComponent"/> to a random traitor.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(HelpProgressConditionSystem))]
|
||||
public sealed partial class RandomTraitorProgressComponent : Component
|
||||
{
|
||||
}
|
||||
[RegisterComponent]
|
||||
public sealed partial class RandomTraitorProgressComponent : Component;
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
namespace Content.Server.Objectives.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Sets a target objective to a specific target when receiving it.
|
||||
/// The objective entity needs to have <see cref="PickSpecificPersonComponent"/>.
|
||||
/// This component needs to be added to entity receiving the objective.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class TargetOverrideComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity that should be targeted.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntityUid? Target;
|
||||
}
|
||||
@@ -1,31 +1,23 @@
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Shared.Objectives.Systems;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.Random;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.Objectives.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Handles help progress condition logic and picking random help targets.
|
||||
/// Handles help progress condition logic.
|
||||
/// </summary>
|
||||
public sealed class HelpProgressConditionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
|
||||
[Dependency] private readonly TargetObjectiveSystem _target = default!;
|
||||
[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HelpProgressConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
|
||||
|
||||
SubscribeLocalEvent<RandomTraitorProgressComponent, ObjectiveAssignedEvent>(OnTraitorAssigned);
|
||||
}
|
||||
|
||||
private void OnGetProgress(EntityUid uid, HelpProgressConditionComponent comp, ref ObjectiveGetProgressEvent args)
|
||||
@@ -36,55 +28,6 @@ public sealed class HelpProgressConditionSystem : EntitySystem
|
||||
args.Progress = GetProgress(target.Value);
|
||||
}
|
||||
|
||||
private void OnTraitorAssigned(EntityUid uid, RandomTraitorProgressComponent comp, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
// invalid prototype
|
||||
if (!TryComp<TargetObjectiveComponent>(uid, out var target))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
|
||||
|
||||
// cant help anyone who is tasked with helping:
|
||||
// 1. thats boring
|
||||
// 2. no cyclic progress dependencies!!!
|
||||
foreach (var traitor in traitors)
|
||||
{
|
||||
// TODO: replace this with TryComp<ObjectivesComponent>(traitor) or something when objectives are moved out of mind
|
||||
if (!TryComp<MindComponent>(traitor.Id, out var mind))
|
||||
continue;
|
||||
|
||||
foreach (var objective in mind.Objectives)
|
||||
{
|
||||
if (HasComp<HelpProgressConditionComponent>(objective))
|
||||
traitors.RemoveWhere(x => x.Mind == mind);
|
||||
}
|
||||
}
|
||||
|
||||
// Can't have multiple objectives to help/save the same person
|
||||
foreach (var objective in args.Mind.Objectives)
|
||||
{
|
||||
if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
|
||||
{
|
||||
if (TryComp<TargetObjectiveComponent>(objective, out var help))
|
||||
{
|
||||
traitors.RemoveWhere(x => x.Id == help.Target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// no more helpable traitors
|
||||
if (traitors.Count == 0)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_target.SetTarget(uid, _random.Pick(traitors).Id, target);
|
||||
}
|
||||
|
||||
private float GetProgress(EntityUid target)
|
||||
{
|
||||
var total = 0f; // how much progress they have
|
||||
|
||||
@@ -1,30 +1,22 @@
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.Random;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.Objectives.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Handles keep alive condition logic and picking random traitors to keep alive.
|
||||
/// Handles keep alive condition logic.
|
||||
/// </summary>
|
||||
public sealed class KeepAliveConditionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly TargetObjectiveSystem _target = default!;
|
||||
[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<KeepAliveConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
|
||||
|
||||
SubscribeLocalEvent<RandomTraitorAliveComponent, ObjectiveAssignedEvent>(OnAssigned);
|
||||
}
|
||||
|
||||
private void OnGetProgress(EntityUid uid, KeepAliveConditionComponent comp, ref ObjectiveGetProgressEvent args)
|
||||
@@ -35,39 +27,6 @@ public sealed class KeepAliveConditionSystem : EntitySystem
|
||||
args.Progress = GetProgress(target.Value);
|
||||
}
|
||||
|
||||
private void OnAssigned(EntityUid uid, RandomTraitorAliveComponent comp, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
// invalid prototype
|
||||
if (!TryComp<TargetObjectiveComponent>(uid, out var target))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
|
||||
|
||||
// Can't have multiple objectives to help/save the same person
|
||||
foreach (var objective in args.Mind.Objectives)
|
||||
{
|
||||
if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
|
||||
{
|
||||
if (TryComp<TargetObjectiveComponent>(objective, out var help))
|
||||
{
|
||||
traitors.RemoveWhere(x => x.Id == help.Target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// You are the first/only traitor.
|
||||
if (traitors.Count == 0)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_target.SetTarget(uid, _random.Pick(traitors).Id, target);
|
||||
}
|
||||
|
||||
private float GetProgress(EntityUid target)
|
||||
{
|
||||
if (!TryComp<MindComponent>(target, out var mind))
|
||||
|
||||
@@ -1,12 +1,9 @@
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.Revolutionary.Components;
|
||||
using Content.Server.Shuttles.Systems;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Random;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.Objectives.Systems;
|
||||
|
||||
@@ -17,7 +14,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
|
||||
[Dependency] private readonly IConfigurationManager _config = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly TargetObjectiveSystem _target = default!;
|
||||
|
||||
@@ -26,10 +22,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<KillPersonConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
|
||||
|
||||
SubscribeLocalEvent<PickRandomPersonComponent, ObjectiveAssignedEvent>(OnPersonAssigned);
|
||||
|
||||
SubscribeLocalEvent<PickRandomHeadComponent, ObjectiveAssignedEvent>(OnHeadAssigned);
|
||||
}
|
||||
|
||||
private void OnGetProgress(EntityUid uid, KillPersonConditionComponent comp, ref ObjectiveGetProgressEvent args)
|
||||
@@ -40,74 +32,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
|
||||
args.Progress = GetProgress(target.Value, comp.RequireDead);
|
||||
}
|
||||
|
||||
private void OnPersonAssigned(EntityUid uid, PickRandomPersonComponent comp, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
// invalid objective prototype
|
||||
if (!TryComp<TargetObjectiveComponent>(uid, out var target))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// target already assigned
|
||||
if (target.Target != null)
|
||||
return;
|
||||
|
||||
var allHumans = _mind.GetAliveHumans(args.MindId);
|
||||
|
||||
// Can't have multiple objectives to kill the same person
|
||||
foreach (var objective in args.Mind.Objectives)
|
||||
{
|
||||
if (HasComp<KillPersonConditionComponent>(objective) && TryComp<TargetObjectiveComponent>(objective, out var kill))
|
||||
{
|
||||
allHumans.RemoveWhere(x => x.Owner == kill.Target);
|
||||
}
|
||||
}
|
||||
|
||||
// no other humans to kill
|
||||
if (allHumans.Count == 0)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_target.SetTarget(uid, _random.Pick(allHumans), target);
|
||||
}
|
||||
|
||||
private void OnHeadAssigned(EntityUid uid, PickRandomHeadComponent comp, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
// invalid prototype
|
||||
if (!TryComp<TargetObjectiveComponent>(uid, out var target))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// target already assigned
|
||||
if (target.Target != null)
|
||||
return;
|
||||
|
||||
// no other humans to kill
|
||||
var allHumans = _mind.GetAliveHumans(args.MindId);
|
||||
if (allHumans.Count == 0)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var allHeads = new HashSet<Entity<MindComponent>>();
|
||||
foreach (var person in allHumans)
|
||||
{
|
||||
if (TryComp<MindComponent>(person, out var mind) && mind.OwnedEntity is { } ent && HasComp<CommandStaffComponent>(ent))
|
||||
allHeads.Add(person);
|
||||
}
|
||||
|
||||
if (allHeads.Count == 0)
|
||||
allHeads = allHumans; // fallback to non-head target
|
||||
|
||||
_target.SetTarget(uid, _random.Pick(allHeads), target);
|
||||
}
|
||||
|
||||
private float GetProgress(EntityUid target, bool requireDead)
|
||||
{
|
||||
// deleted or gibbed or something, counts as dead
|
||||
|
||||
212
Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs
Normal file
212
Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs
Normal file
@@ -0,0 +1,212 @@
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Server.Revolutionary.Components;
|
||||
using Robust.Shared.Random;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.Objectives.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Handles assinging a target to an objective entity with <see cref="TargetObjectiveComponent"/> using different components.
|
||||
/// These can be combined with condition components for objective completions in order to create a variety of objectives.
|
||||
/// </summary>
|
||||
public sealed class PickObjectiveTargetSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly TargetObjectiveSystem _target = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PickSpecificPersonComponent, ObjectiveAssignedEvent>(OnSpecificPersonAssigned);
|
||||
SubscribeLocalEvent<PickRandomPersonComponent, ObjectiveAssignedEvent>(OnRandomPersonAssigned);
|
||||
SubscribeLocalEvent<PickRandomHeadComponent, ObjectiveAssignedEvent>(OnRandomHeadAssigned);
|
||||
|
||||
SubscribeLocalEvent<RandomTraitorProgressComponent, ObjectiveAssignedEvent>(OnRandomTraitorProgressAssigned);
|
||||
SubscribeLocalEvent<RandomTraitorAliveComponent, ObjectiveAssignedEvent>(OnRandomTraitorAliveAssigned);
|
||||
}
|
||||
|
||||
private void OnSpecificPersonAssigned(Entity<PickSpecificPersonComponent> ent, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
// invalid objective prototype
|
||||
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// target already assigned
|
||||
if (target.Target != null)
|
||||
return;
|
||||
|
||||
if (args.Mind.OwnedEntity == null)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var user = args.Mind.OwnedEntity.Value;
|
||||
if (!TryComp<TargetOverrideComponent>(user, out var targetComp) || targetComp.Target == null)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_target.SetTarget(ent.Owner, targetComp.Target.Value);
|
||||
}
|
||||
|
||||
private void OnRandomPersonAssigned(Entity<PickRandomPersonComponent> ent, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
// invalid objective prototype
|
||||
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// target already assigned
|
||||
if (target.Target != null)
|
||||
return;
|
||||
|
||||
var allHumans = _mind.GetAliveHumans(args.MindId);
|
||||
|
||||
// Can't have multiple objectives to kill the same person
|
||||
foreach (var objective in args.Mind.Objectives)
|
||||
{
|
||||
if (HasComp<KillPersonConditionComponent>(objective) && TryComp<TargetObjectiveComponent>(objective, out var kill))
|
||||
{
|
||||
allHumans.RemoveWhere(x => x.Owner == kill.Target);
|
||||
}
|
||||
}
|
||||
|
||||
// no other humans to kill
|
||||
if (allHumans.Count == 0)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_target.SetTarget(ent.Owner, _random.Pick(allHumans), target);
|
||||
}
|
||||
|
||||
private void OnRandomHeadAssigned(Entity<PickRandomHeadComponent> ent, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
// invalid prototype
|
||||
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// target already assigned
|
||||
if (target.Target != null)
|
||||
return;
|
||||
|
||||
// no other humans to kill
|
||||
var allHumans = _mind.GetAliveHumans(args.MindId);
|
||||
if (allHumans.Count == 0)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var allHeads = new HashSet<Entity<MindComponent>>();
|
||||
foreach (var person in allHumans)
|
||||
{
|
||||
if (TryComp<MindComponent>(person, out var mind) && mind.OwnedEntity is { } owned && HasComp<CommandStaffComponent>(owned))
|
||||
allHeads.Add(person);
|
||||
}
|
||||
|
||||
if (allHeads.Count == 0)
|
||||
allHeads = allHumans; // fallback to non-head target
|
||||
|
||||
_target.SetTarget(ent.Owner, _random.Pick(allHeads), target);
|
||||
}
|
||||
|
||||
private void OnRandomTraitorProgressAssigned(Entity<RandomTraitorProgressComponent> ent, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
// invalid prototype
|
||||
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
|
||||
|
||||
// cant help anyone who is tasked with helping:
|
||||
// 1. thats boring
|
||||
// 2. no cyclic progress dependencies!!!
|
||||
foreach (var traitor in traitors)
|
||||
{
|
||||
// TODO: replace this with TryComp<ObjectivesComponent>(traitor) or something when objectives are moved out of mind
|
||||
if (!TryComp<MindComponent>(traitor.Id, out var mind))
|
||||
continue;
|
||||
|
||||
foreach (var objective in mind.Objectives)
|
||||
{
|
||||
if (HasComp<HelpProgressConditionComponent>(objective))
|
||||
traitors.RemoveWhere(x => x.Mind == mind);
|
||||
}
|
||||
}
|
||||
|
||||
// Can't have multiple objectives to help/save the same person
|
||||
foreach (var objective in args.Mind.Objectives)
|
||||
{
|
||||
if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
|
||||
{
|
||||
if (TryComp<TargetObjectiveComponent>(objective, out var help))
|
||||
{
|
||||
traitors.RemoveWhere(x => x.Id == help.Target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// no more helpable traitors
|
||||
if (traitors.Count == 0)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_target.SetTarget(ent.Owner, _random.Pick(traitors).Id, target);
|
||||
}
|
||||
|
||||
private void OnRandomTraitorAliveAssigned(Entity<RandomTraitorAliveComponent> ent, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
// invalid prototype
|
||||
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
|
||||
|
||||
// Can't have multiple objectives to help/save the same person
|
||||
foreach (var objective in args.Mind.Objectives)
|
||||
{
|
||||
if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
|
||||
{
|
||||
if (TryComp<TargetObjectiveComponent>(objective, out var help))
|
||||
{
|
||||
traitors.RemoveWhere(x => x.Id == help.Target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// You are the first/only traitor.
|
||||
if (traitors.Count == 0)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
_target.SetTarget(ent.Owner, _random.Pick(traitors).Id, target);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user