Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives * remove unrelated access restriction * review
This commit is contained in:
@@ -1,12 +1,8 @@
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// <summary>
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/// Sets the target for <see cref="TargetObjectiveComponent"/> to a random head.
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/// Sets the target for <see cref="TargetObjectiveComponent"/> to a random head.
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/// If there are no heads it will fallback to any person.
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/// If there are no heads it will fallback to any person.
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/// </summary>
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/// </summary>
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[RegisterComponent, Access(typeof(KillPersonConditionSystem))]
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[RegisterComponent]
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public sealed partial class PickRandomHeadComponent : Component
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public sealed partial class PickRandomHeadComponent : Component;
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{
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}
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@@ -1,11 +1,7 @@
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// <summary>
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/// Sets the target for <see cref="TargetObjectiveComponent"/> to a random person.
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/// Sets the target for <see cref="TargetObjectiveComponent"/> to a random person.
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/// </summary>
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/// </summary>
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[RegisterComponent, Access(typeof(KillPersonConditionSystem))]
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[RegisterComponent]
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public sealed partial class PickRandomPersonComponent : Component
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public sealed partial class PickRandomPersonComponent : Component;
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{
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}
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@@ -0,0 +1,8 @@
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Sets this objective's target to the one given in <see cref="TargetOverrideComponent"/>, if the entity has it.
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/// This component needs to be added to objective entity itself.
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/// </summary>
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[RegisterComponent]
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public sealed partial class PickSpecificPersonComponent : Component;
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@@ -1,11 +1,7 @@
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// <summary>
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/// Sets the target for <see cref="KeepAliveConditionComponent"/> to a random traitor.
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/// Sets the target for <see cref="KeepAliveConditionComponent"/> to a random traitor.
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/// </summary>
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/// </summary>
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[RegisterComponent, Access(typeof(KeepAliveConditionSystem))]
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[RegisterComponent]
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public sealed partial class RandomTraitorAliveComponent : Component
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public sealed partial class RandomTraitorAliveComponent : Component;
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{
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}
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@@ -1,11 +1,7 @@
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// <summary>
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/// Sets the target for <see cref="HelpProgressConditionComponent"/> to a random traitor.
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/// Sets the target for <see cref="HelpProgressConditionComponent"/> to a random traitor.
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/// </summary>
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/// </summary>
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[RegisterComponent, Access(typeof(HelpProgressConditionSystem))]
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[RegisterComponent]
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public sealed partial class RandomTraitorProgressComponent : Component
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public sealed partial class RandomTraitorProgressComponent : Component;
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{
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}
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@@ -0,0 +1,16 @@
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Sets a target objective to a specific target when receiving it.
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/// The objective entity needs to have <see cref="PickSpecificPersonComponent"/>.
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/// This component needs to be added to entity receiving the objective.
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/// </summary>
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[RegisterComponent]
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public sealed partial class TargetOverrideComponent : Component
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{
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/// <summary>
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/// The entity that should be targeted.
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/// </summary>
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[DataField]
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public EntityUid? Target;
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}
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@@ -1,31 +1,23 @@
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using Content.Server.GameTicking.Rules;
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Components;
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using Content.Shared.Mind;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Objectives.Systems;
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using Content.Shared.Objectives.Systems;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.Random;
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using System.Linq;
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namespace Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// <summary>
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/// Handles help progress condition logic and picking random help targets.
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/// Handles help progress condition logic.
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/// </summary>
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/// </summary>
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public sealed class HelpProgressConditionSystem : EntitySystem
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public sealed class HelpProgressConditionSystem : EntitySystem
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{
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
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[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<HelpProgressConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
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SubscribeLocalEvent<HelpProgressConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
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SubscribeLocalEvent<RandomTraitorProgressComponent, ObjectiveAssignedEvent>(OnTraitorAssigned);
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}
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}
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private void OnGetProgress(EntityUid uid, HelpProgressConditionComponent comp, ref ObjectiveGetProgressEvent args)
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private void OnGetProgress(EntityUid uid, HelpProgressConditionComponent comp, ref ObjectiveGetProgressEvent args)
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@@ -36,55 +28,6 @@ public sealed class HelpProgressConditionSystem : EntitySystem
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args.Progress = GetProgress(target.Value);
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args.Progress = GetProgress(target.Value);
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}
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}
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private void OnTraitorAssigned(EntityUid uid, RandomTraitorProgressComponent comp, ref ObjectiveAssignedEvent args)
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{
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// invalid prototype
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if (!TryComp<TargetObjectiveComponent>(uid, out var target))
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{
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args.Cancelled = true;
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return;
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}
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var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
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// cant help anyone who is tasked with helping:
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// 1. thats boring
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// 2. no cyclic progress dependencies!!!
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foreach (var traitor in traitors)
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{
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// TODO: replace this with TryComp<ObjectivesComponent>(traitor) or something when objectives are moved out of mind
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if (!TryComp<MindComponent>(traitor.Id, out var mind))
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continue;
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foreach (var objective in mind.Objectives)
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{
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if (HasComp<HelpProgressConditionComponent>(objective))
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traitors.RemoveWhere(x => x.Mind == mind);
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}
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}
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// Can't have multiple objectives to help/save the same person
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foreach (var objective in args.Mind.Objectives)
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{
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if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
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{
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if (TryComp<TargetObjectiveComponent>(objective, out var help))
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{
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traitors.RemoveWhere(x => x.Id == help.Target);
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}
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}
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}
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// no more helpable traitors
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if (traitors.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(uid, _random.Pick(traitors).Id, target);
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}
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private float GetProgress(EntityUid target)
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private float GetProgress(EntityUid target)
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{
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{
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var total = 0f; // how much progress they have
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var total = 0f; // how much progress they have
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@@ -1,30 +1,22 @@
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Components;
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using Content.Server.GameTicking.Rules;
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using Content.Shared.Mind;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.Random;
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using System.Linq;
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namespace Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// <summary>
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/// Handles keep alive condition logic and picking random traitors to keep alive.
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/// Handles keep alive condition logic.
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/// </summary>
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/// </summary>
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public sealed class KeepAliveConditionSystem : EntitySystem
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public sealed class KeepAliveConditionSystem : EntitySystem
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{
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<KeepAliveConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
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SubscribeLocalEvent<KeepAliveConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
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SubscribeLocalEvent<RandomTraitorAliveComponent, ObjectiveAssignedEvent>(OnAssigned);
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}
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}
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private void OnGetProgress(EntityUid uid, KeepAliveConditionComponent comp, ref ObjectiveGetProgressEvent args)
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private void OnGetProgress(EntityUid uid, KeepAliveConditionComponent comp, ref ObjectiveGetProgressEvent args)
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@@ -35,39 +27,6 @@ public sealed class KeepAliveConditionSystem : EntitySystem
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args.Progress = GetProgress(target.Value);
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args.Progress = GetProgress(target.Value);
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}
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}
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private void OnAssigned(EntityUid uid, RandomTraitorAliveComponent comp, ref ObjectiveAssignedEvent args)
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{
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// invalid prototype
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if (!TryComp<TargetObjectiveComponent>(uid, out var target))
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{
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args.Cancelled = true;
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return;
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}
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var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
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// Can't have multiple objectives to help/save the same person
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foreach (var objective in args.Mind.Objectives)
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{
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if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
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{
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if (TryComp<TargetObjectiveComponent>(objective, out var help))
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{
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traitors.RemoveWhere(x => x.Id == help.Target);
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}
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}
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}
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// You are the first/only traitor.
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if (traitors.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(uid, _random.Pick(traitors).Id, target);
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}
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private float GetProgress(EntityUid target)
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private float GetProgress(EntityUid target)
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{
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{
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if (!TryComp<MindComponent>(target, out var mind))
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if (!TryComp<MindComponent>(target, out var mind))
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@@ -1,12 +1,9 @@
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Components;
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using Content.Server.Revolutionary.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Shuttles.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Content.Shared.Mind;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Objectives.Components;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.Random;
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using System.Linq;
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namespace Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Systems;
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@@ -17,7 +14,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
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{
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{
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[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
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[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
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[Dependency] private readonly IConfigurationManager _config = default!;
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[Dependency] private readonly IConfigurationManager _config = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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@@ -26,10 +22,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<KillPersonConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
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SubscribeLocalEvent<KillPersonConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
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SubscribeLocalEvent<PickRandomPersonComponent, ObjectiveAssignedEvent>(OnPersonAssigned);
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SubscribeLocalEvent<PickRandomHeadComponent, ObjectiveAssignedEvent>(OnHeadAssigned);
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}
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}
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private void OnGetProgress(EntityUid uid, KillPersonConditionComponent comp, ref ObjectiveGetProgressEvent args)
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private void OnGetProgress(EntityUid uid, KillPersonConditionComponent comp, ref ObjectiveGetProgressEvent args)
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@@ -40,74 +32,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
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args.Progress = GetProgress(target.Value, comp.RequireDead);
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args.Progress = GetProgress(target.Value, comp.RequireDead);
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}
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}
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private void OnPersonAssigned(EntityUid uid, PickRandomPersonComponent comp, ref ObjectiveAssignedEvent args)
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{
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// invalid objective prototype
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if (!TryComp<TargetObjectiveComponent>(uid, out var target))
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{
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args.Cancelled = true;
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return;
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}
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// target already assigned
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if (target.Target != null)
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return;
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var allHumans = _mind.GetAliveHumans(args.MindId);
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// Can't have multiple objectives to kill the same person
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foreach (var objective in args.Mind.Objectives)
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{
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if (HasComp<KillPersonConditionComponent>(objective) && TryComp<TargetObjectiveComponent>(objective, out var kill))
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{
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allHumans.RemoveWhere(x => x.Owner == kill.Target);
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}
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}
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// no other humans to kill
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if (allHumans.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(uid, _random.Pick(allHumans), target);
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}
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private void OnHeadAssigned(EntityUid uid, PickRandomHeadComponent comp, ref ObjectiveAssignedEvent args)
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{
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// invalid prototype
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if (!TryComp<TargetObjectiveComponent>(uid, out var target))
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{
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args.Cancelled = true;
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return;
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}
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// target already assigned
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if (target.Target != null)
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return;
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// no other humans to kill
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var allHumans = _mind.GetAliveHumans(args.MindId);
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if (allHumans.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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var allHeads = new HashSet<Entity<MindComponent>>();
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foreach (var person in allHumans)
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{
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if (TryComp<MindComponent>(person, out var mind) && mind.OwnedEntity is { } ent && HasComp<CommandStaffComponent>(ent))
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allHeads.Add(person);
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}
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if (allHeads.Count == 0)
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allHeads = allHumans; // fallback to non-head target
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_target.SetTarget(uid, _random.Pick(allHeads), target);
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}
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private float GetProgress(EntityUid target, bool requireDead)
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private float GetProgress(EntityUid target, bool requireDead)
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{
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{
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// deleted or gibbed or something, counts as dead
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// deleted or gibbed or something, counts as dead
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212
Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs
Normal file
212
Content.Server/Objectives/Systems/PickObjectiveTargetSystem.cs
Normal file
@@ -0,0 +1,212 @@
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using Content.Server.Objectives.Components;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Server.GameTicking.Rules;
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using Content.Server.Revolutionary.Components;
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using Robust.Shared.Random;
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||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace Content.Server.Objectives.Systems;
|
||||||
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|
||||||
|
/// <summary>
|
||||||
|
/// Handles assinging a target to an objective entity with <see cref="TargetObjectiveComponent"/> using different components.
|
||||||
|
/// These can be combined with condition components for objective completions in order to create a variety of objectives.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class PickObjectiveTargetSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly TargetObjectiveSystem _target = default!;
|
||||||
|
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||||
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<PickSpecificPersonComponent, ObjectiveAssignedEvent>(OnSpecificPersonAssigned);
|
||||||
|
SubscribeLocalEvent<PickRandomPersonComponent, ObjectiveAssignedEvent>(OnRandomPersonAssigned);
|
||||||
|
SubscribeLocalEvent<PickRandomHeadComponent, ObjectiveAssignedEvent>(OnRandomHeadAssigned);
|
||||||
|
|
||||||
|
SubscribeLocalEvent<RandomTraitorProgressComponent, ObjectiveAssignedEvent>(OnRandomTraitorProgressAssigned);
|
||||||
|
SubscribeLocalEvent<RandomTraitorAliveComponent, ObjectiveAssignedEvent>(OnRandomTraitorAliveAssigned);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSpecificPersonAssigned(Entity<PickSpecificPersonComponent> ent, ref ObjectiveAssignedEvent args)
|
||||||
|
{
|
||||||
|
// invalid objective prototype
|
||||||
|
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// target already assigned
|
||||||
|
if (target.Target != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (args.Mind.OwnedEntity == null)
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var user = args.Mind.OwnedEntity.Value;
|
||||||
|
if (!TryComp<TargetOverrideComponent>(user, out var targetComp) || targetComp.Target == null)
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_target.SetTarget(ent.Owner, targetComp.Target.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRandomPersonAssigned(Entity<PickRandomPersonComponent> ent, ref ObjectiveAssignedEvent args)
|
||||||
|
{
|
||||||
|
// invalid objective prototype
|
||||||
|
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// target already assigned
|
||||||
|
if (target.Target != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var allHumans = _mind.GetAliveHumans(args.MindId);
|
||||||
|
|
||||||
|
// Can't have multiple objectives to kill the same person
|
||||||
|
foreach (var objective in args.Mind.Objectives)
|
||||||
|
{
|
||||||
|
if (HasComp<KillPersonConditionComponent>(objective) && TryComp<TargetObjectiveComponent>(objective, out var kill))
|
||||||
|
{
|
||||||
|
allHumans.RemoveWhere(x => x.Owner == kill.Target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// no other humans to kill
|
||||||
|
if (allHumans.Count == 0)
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_target.SetTarget(ent.Owner, _random.Pick(allHumans), target);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRandomHeadAssigned(Entity<PickRandomHeadComponent> ent, ref ObjectiveAssignedEvent args)
|
||||||
|
{
|
||||||
|
// invalid prototype
|
||||||
|
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// target already assigned
|
||||||
|
if (target.Target != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// no other humans to kill
|
||||||
|
var allHumans = _mind.GetAliveHumans(args.MindId);
|
||||||
|
if (allHumans.Count == 0)
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var allHeads = new HashSet<Entity<MindComponent>>();
|
||||||
|
foreach (var person in allHumans)
|
||||||
|
{
|
||||||
|
if (TryComp<MindComponent>(person, out var mind) && mind.OwnedEntity is { } owned && HasComp<CommandStaffComponent>(owned))
|
||||||
|
allHeads.Add(person);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allHeads.Count == 0)
|
||||||
|
allHeads = allHumans; // fallback to non-head target
|
||||||
|
|
||||||
|
_target.SetTarget(ent.Owner, _random.Pick(allHeads), target);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRandomTraitorProgressAssigned(Entity<RandomTraitorProgressComponent> ent, ref ObjectiveAssignedEvent args)
|
||||||
|
{
|
||||||
|
// invalid prototype
|
||||||
|
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
|
||||||
|
|
||||||
|
// cant help anyone who is tasked with helping:
|
||||||
|
// 1. thats boring
|
||||||
|
// 2. no cyclic progress dependencies!!!
|
||||||
|
foreach (var traitor in traitors)
|
||||||
|
{
|
||||||
|
// TODO: replace this with TryComp<ObjectivesComponent>(traitor) or something when objectives are moved out of mind
|
||||||
|
if (!TryComp<MindComponent>(traitor.Id, out var mind))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
foreach (var objective in mind.Objectives)
|
||||||
|
{
|
||||||
|
if (HasComp<HelpProgressConditionComponent>(objective))
|
||||||
|
traitors.RemoveWhere(x => x.Mind == mind);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Can't have multiple objectives to help/save the same person
|
||||||
|
foreach (var objective in args.Mind.Objectives)
|
||||||
|
{
|
||||||
|
if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
|
||||||
|
{
|
||||||
|
if (TryComp<TargetObjectiveComponent>(objective, out var help))
|
||||||
|
{
|
||||||
|
traitors.RemoveWhere(x => x.Id == help.Target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// no more helpable traitors
|
||||||
|
if (traitors.Count == 0)
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_target.SetTarget(ent.Owner, _random.Pick(traitors).Id, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRandomTraitorAliveAssigned(Entity<RandomTraitorAliveComponent> ent, ref ObjectiveAssignedEvent args)
|
||||||
|
{
|
||||||
|
// invalid prototype
|
||||||
|
if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var traitors = _traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).ToHashSet();
|
||||||
|
|
||||||
|
// Can't have multiple objectives to help/save the same person
|
||||||
|
foreach (var objective in args.Mind.Objectives)
|
||||||
|
{
|
||||||
|
if (HasComp<RandomTraitorAliveComponent>(objective) || HasComp<RandomTraitorProgressComponent>(objective))
|
||||||
|
{
|
||||||
|
if (TryComp<TargetObjectiveComponent>(objective, out var help))
|
||||||
|
{
|
||||||
|
traitors.RemoveWhere(x => x.Id == help.Target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// You are the first/only traitor.
|
||||||
|
if (traitors.Count == 0)
|
||||||
|
{
|
||||||
|
args.Cancelled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_target.SetTarget(ent.Owner, _random.Pick(traitors).Id, target);
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user