Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives * remove unrelated access restriction * review
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@@ -1,12 +1,9 @@
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using Content.Server.Objectives.Components;
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using Content.Server.Revolutionary.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Robust.Shared.Configuration;
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using Robust.Shared.Random;
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using System.Linq;
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namespace Content.Server.Objectives.Systems;
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@@ -17,7 +14,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
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{
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[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
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[Dependency] private readonly IConfigurationManager _config = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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@@ -26,10 +22,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<KillPersonConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
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SubscribeLocalEvent<PickRandomPersonComponent, ObjectiveAssignedEvent>(OnPersonAssigned);
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SubscribeLocalEvent<PickRandomHeadComponent, ObjectiveAssignedEvent>(OnHeadAssigned);
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}
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private void OnGetProgress(EntityUid uid, KillPersonConditionComponent comp, ref ObjectiveGetProgressEvent args)
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@@ -40,74 +32,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
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args.Progress = GetProgress(target.Value, comp.RequireDead);
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}
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private void OnPersonAssigned(EntityUid uid, PickRandomPersonComponent comp, ref ObjectiveAssignedEvent args)
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{
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// invalid objective prototype
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if (!TryComp<TargetObjectiveComponent>(uid, out var target))
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{
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args.Cancelled = true;
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return;
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}
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// target already assigned
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if (target.Target != null)
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return;
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var allHumans = _mind.GetAliveHumans(args.MindId);
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// Can't have multiple objectives to kill the same person
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foreach (var objective in args.Mind.Objectives)
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{
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if (HasComp<KillPersonConditionComponent>(objective) && TryComp<TargetObjectiveComponent>(objective, out var kill))
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{
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allHumans.RemoveWhere(x => x.Owner == kill.Target);
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}
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}
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// no other humans to kill
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if (allHumans.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(uid, _random.Pick(allHumans), target);
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}
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private void OnHeadAssigned(EntityUid uid, PickRandomHeadComponent comp, ref ObjectiveAssignedEvent args)
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{
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// invalid prototype
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if (!TryComp<TargetObjectiveComponent>(uid, out var target))
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{
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args.Cancelled = true;
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return;
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}
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// target already assigned
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if (target.Target != null)
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return;
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// no other humans to kill
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var allHumans = _mind.GetAliveHumans(args.MindId);
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if (allHumans.Count == 0)
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{
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args.Cancelled = true;
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return;
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}
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var allHeads = new HashSet<Entity<MindComponent>>();
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foreach (var person in allHumans)
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{
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if (TryComp<MindComponent>(person, out var mind) && mind.OwnedEntity is { } ent && HasComp<CommandStaffComponent>(ent))
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allHeads.Add(person);
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}
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if (allHeads.Count == 0)
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allHeads = allHumans; // fallback to non-head target
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_target.SetTarget(uid, _random.Pick(allHeads), target);
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}
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private float GetProgress(EntityUid target, bool requireDead)
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{
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// deleted or gibbed or something, counts as dead
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