Remove self-uncuff spam suicide, damage changes (#25161)
* Initial commit * Remove damage from cuffs entirely * Changed from Action uncuffing cooldown to UseDelay cooldown * Minor merge conflict fix * Edit the actual correct line * Submodule fix
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@@ -52,15 +52,6 @@ public sealed partial class HandcuffComponent : Component
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[DataField]
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public bool Removing;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier DamageOnResist = new()
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{
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DamageDict = new()
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{
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{ "Blunt", 3.0 },
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}
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};
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/// <summary>
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/// The path of the RSI file used for the player cuffed overlay.
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/// </summary>
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