Contraband marking & examining (#28688)
* System & loc strings * pass over syndie contraband * fixes * grand theft pass * contrabandexamine -> contraband * examine text generation update * all composition parents necessary * bring back minor contra so it has a less confusing message * minor * weapon pass * jumpsuit pass * feet pass * AUUUUUUUUUGHHHHHHHHHHHHHHHHHH * head * AUUUUGH * ear * belt * back * fix * bro * rename for more clarity * do da review * add cvar for contraband examine --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -147,7 +147,7 @@ public abstract class SharedIdCardSystem : EntitySystem
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foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
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{
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if (department.Roles.Contains(job.ID))
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id.JobDepartments.Add("department-" + department.ID);
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id.JobDepartments.Add(department.ID);
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}
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Dirty(uid, id);
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