Contraband marking & examining (#28688)

* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
Kara
2024-08-11 22:57:49 -05:00
committed by GitHub
parent 9f180e4f62
commit 485caa4553
105 changed files with 566 additions and 302 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Access.Systems;
using Content.Shared.PDA;
using Content.Shared.Roles;
using Content.Shared.StatusIcon;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
@@ -29,11 +30,11 @@ public sealed partial class IdCardComponent : Component
public ProtoId<JobIconPrototype> JobIcon = "JobIconUnknown";
/// <summary>
/// The unlocalized names of the departments associated with the job
/// The proto IDs of the departments associated with the job
/// </summary>
[DataField]
[AutoNetworkedField]
public List<LocId> JobDepartments = new();
public List<ProtoId<DepartmentPrototype>> JobDepartments = new();
/// <summary>
/// Determines if accesses from this card should be logged by <see cref="AccessReaderComponent"/>